![]() ![]() Multiplayer: Added a new overload to NetworkManager.StartClient function which allows to specific which port should the local socket be bound to.The following are changes and fixes to 2017.1.0 features and regressions. WebGL: Fixed wasm build failure on MacOS caused by special characters in project path (899387).Scripting: Fixed memory leak in UnityWebRequest when Dispose is not called (862095).OSX: Fix for Apple filesystem (APFS) compatibility.iOS: Removed deprecated calls to wantsFullScreenLayout.Graphics: Fixed metal editor shader warmup (916950).Graphics: Fixed metal editor game view resize leak (918940).Editor: Fix transform precision issue when moving multiple objects.Animation: Proper deprecation of Animator.Stop() (903787).Animation: Performance optmization with complex blendtrees.Animation: Fixed crash when saving while transition previewer is running (910640). ![]()
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